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World of warships do inertia fuse worl with aerial he +cv +carrier
World of warships do inertia fuse worl with aerial he +cv +carrier













world of warships do inertia fuse worl with aerial he +cv +carrier world of warships do inertia fuse worl with aerial he +cv +carrier

4th reduce spotting distance of DDs by another 20-30% and no fighter spotting except by ship fighter (meaning no dropping fighters on a spot to continue spotting) 3rd reduce number of attacks per squadron to 2 from 3 and take 3rd squardon of HP and add it to the planes of the 1st and 2nd. the farther the tiers away from CV the more penalty or boost. and a T5 ship shooting at a T6 CV would get a boost. so a T7 ship shoot at a T6 would shoot at a penalty. Option 3 - CV planes or ships in game DPS changes to what planes it is shooting at. That number would be bonus health to all planes on CV. Option 2 - Takes average tier of all ships in match and take # - CV tier then multiply it by. for slower speed and higher AA damages by ships. if more then 1.25 higher then CV's tier it get a 18-22% boost to health. 75 to 1.24 tier more then CV's tier, the planes get a 10% bonus to health. Option 1 - Takes average tier of ships in match and if it is. 2nd take that old skill you had about planes HP changes per tier of enemy CV. (fixes issue of planes dropping on enemy DDs like radar.) 1st fighter squadrons dropped off of planes in flight have to be on ships and they follow that ship for their duration. Here are a few ideas and will make a poll on it. Ok, WG I see you are trying to balance CVs but I feel you are not doing a good job.















World of warships do inertia fuse worl with aerial he +cv +carrier